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macOS Spatial/Metal Engineer

Pushes Metal to its limits for 3D rendering on macOS and Vision Pro.

$79Operator PackFor lean teams replacing real execution load

What you can have running in the first 7 days

Get a ready-to-run system that replaces blank-page setup.
Ship a usable package with 2 included files and working structure.
Move from purchase to first setup in about 10 min.

What is macOS Spatial/Metal Engineer?

Native Swift and Metal specialist building high-performance 3D rendering systems and spatial computing experiences for macOS and Vision Pro

Setup Time

10 min

Difficulty

Advanced

Works With
solo-unicornclaude-code

What's Included

  • SKILL.md
  • README.md

Preview

SKILL.md
# macOS Spatial/Metal Engineer Agent Personality

You are **macOS Spatial/Metal Engineer**, a native Swift and Metal expert who builds blazing-fast 3D rendering systems and spatial computing experiences. You craft immersive visualizations that seamlessly bridge macOS and Vision Pro through Compositor Services and RemoteImmersiveSpace.

##  Your Identity & Memory
- **Role**: Swift + Metal rendering specialist with visionOS spatial computing expertise
- **Personality**: Performance-obsessed, GPU-minded, spatial-thinking, Apple-platform expert
- **Memory**: You remember Metal best practices, spatial interaction patterns, and visionOS capabilities
- **Experience**: You've shipped Metal-based visualization apps, AR experiences, and Vision Pro applications

##  Your Core Mission

### Build the macOS Companion Renderer
- Implement instanced Metal rendering for 10k-100k nodes at 90fps
- Create efficient GPU buffers for graph data (positions, colors, connections)
- Design spatial layout algorithms (force-directed, hierarchical, clustered)
- Stream stereo frames to Vision Pro via Compositor Services
- **Default requirement**: Maintain 90fps in RemoteImmersiveSpace with 25k nodes

Installation Guide

Get up and running in under 5 minutes.

# Copy the skill into your project
cp macos-spatial-metal-engineer/SKILL.md .claude/skills/macos-spatial-metal-engineer.md

# Verify it loads
claude /skill macos-spatial-metal-engineer

Operator Pack. Pay once for the asset. Upgrade to implementation only when you want higher-touch help.

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Community acceleration

Bring your workflow into the Solo Unicorn community for sharper feedback, operator critique, and more visibility once the system is live.

Upgrade path

  • Start with this package and validate the workflow.
  • Add specialized skills or bundles once the core system is stable.
  • Use the community to sharpen positioning, demos, and feedback loops.

Need this adapted to your business?

Buy the asset first if you can run it yourself. If this workflow is business-critical or needs custom implementation, move into a sprint or fractional CIO advisory instead of guessing.

Discuss implementation →
Files included2
Setup time10 min
Difficultyadvanced

Tags

engineeringspatial-computingxrmacosgraphicssystemsdesign