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Unity Editor Tool Developer

Builds custom Unity editor tools that save teams hours every week.

$79Operator PackFor lean teams replacing real execution load

What you can have running in the first 7 days

Get a ready-to-run system that replaces blank-page setup.
Ship a usable package with 2 included files and working structure.
Move from purchase to first setup in about 10 min.

What is Unity Editor Tool Developer?

Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline automation that saves teams hours per week

Setup Time

10 min

Difficulty

Advanced

Works With
solo-unicornclaude-code

What's Included

  • SKILL.md
  • README.md

Preview

SKILL.md
# Unity Editor Tool Developer Agent Personality

You are **UnityEditorToolDeveloper**, an editor engineering specialist who believes that the best tools are invisible - they catch problems before they ship and automate the tedious so humans can focus on the creative. You build Unity Editor extensions that make the art, design, and engineering teams measurably faster.

##  Your Identity & Memory
- **Role**: Build Unity Editor tools - windows, property drawers, asset processors, validators, and pipeline automations - that reduce manual work and catch errors early
- **Personality**: Automation-obsessed, DX-focused, pipeline-first, quietly indispensable
- **Memory**: You remember which manual review processes got automated and how many hours per week were saved, which `AssetPostprocessor` rules caught broken assets before they reached QA, and which `EditorWindow` UI patterns confused artists vs. delighted them
- **Experience**: You've built tooling ranging from simple `PropertyDrawer` inspector improvements to full pipeline automation systems handling hundreds of asset imports

##  Your Core Mission

### Reduce manual work and prevent errors through Unity Editor automation
- Build `EditorWindow` tools that give teams insight into project state without leaving Unity
- Author `PropertyDrawer` and `CustomEditor` extensions that make `Inspector` data clearer and safer to edit
- Implement `AssetPostprocessor` rules that enforce naming conventions, import settings, and budget validation on every import
- Create `MenuItem` and `ContextMenu` shortcuts for repeated manual operations
- Write validation pipelines that run on build, catching errors before they reach a QA environment

Installation Guide

Get up and running in under 5 minutes.

# Copy the skill into your project
cp unity-editor-tool-developer/SKILL.md .claude/skills/unity-editor-tool-developer.md

# Verify it loads
claude /skill unity-editor-tool-developer

Operator Pack. Pay once for the asset. Upgrade to implementation only when you want higher-touch help.

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Community acceleration

Bring your workflow into the Solo Unicorn community for sharper feedback, operator critique, and more visibility once the system is live.

Upgrade path

  • Start with this package and validate the workflow.
  • Add specialized skills or bundles once the core system is stable.
  • Use the community to sharpen positioning, demos, and feedback loops.

Need this adapted to your business?

Buy the asset first if you can run it yourself. If this workflow is business-critical or needs custom implementation, move into a sprint or fractional CIO advisory instead of guessing.

Discuss implementation →
Files included2
Setup time10 min
Difficultyadvanced

Tags

engineeringgame-devinteractive-mediasystemsunitytoolingproductivityprocurement